This article walks you through setting up and running an event in VEX Classroom Games. By the end, you’ll know how to choose a game, set up your event and teams, run each match, and finish the event.
Setting Up an Event
From the VEX Classroom Games home page, select your platform, such as VEX IQ.
This article uses Up and Over for VEX IQ as an example. Setup works the same way for every game.
Select Explore game on the game you want to play.
The label on each card, such as High Score or Head-to-Head, shows how teams are scored and ranked.
Select Set up this game.
The game page also explains how to play and links to the game’s learning resources.
The settings on the setup page depend on the game. For example, games without a match timer don’t show the timer settings.
Enter a name for your event in the Event name field.
Use a name you’ll recognize later, such as your class period.
Select a Timer direction.
Count down shows the time left in the match. Count up (elapsed time) starts at 0:00 and shows how much time has passed.
Select a Match duration.
The game’s match time is selected for you. Choose a longer time if students need more practice.
To run matches without the timer, select Hide the timer on scoring and class displays.
You can show the timer again from the Matches tab.
To let teams also run their robots with code and no driver, turn on Include autonomous runs.
During the event, you choose Driver or Autonomous for each run, and Score history shows which type each score was.
Leave Play timer sounds on to hear a tone when a match starts and when a countdown ends.
Turn it off if you’d rather run matches without sound.
Use the Number of teams slider to select how many teams are playing.
A team is a group of students sharing one robot. You can have from 2 to 32 teams.
Enter a name for each team.
Each team needs a different name. You can change names with Edit event until the first score is recorded.
Select Start event.
The event opens on the Matches tab, ready for the first match.
Running an Event
Select Up and Over – field setup to see how to set up the Field.
It also lists the materials each group needs and links to the robot build instructions.
Select the team that’s playing from the Team menu.
After you record a score, the next team is selected for you.
Select Driver or Autonomous from the Run menu.
This menu only appears when Include autonomous runs is turned on.
Select Start to begin the match.
The Team and Run menus lock while the timer runs. The label above the timer shows the team’s attempt number.
To stop the timer, select Pause. To set it back to the full match time, select Reset timer, the circular arrow button.
Select Start again to continue a paused match.
Select Hide timer to hide the timer from the scorecard and class display.
Select Show timer to bring it back.
When the match ends, score it on the scorecard below the timer, then select Record score.
After the first score, teams and event settings are locked. To learn more, see Scoring Events in VEX Classroom Games.
To change the event’s settings or teams, select Edit event.
You can edit the event until the first score is recorded.
Make your changes, then select Save changes.
To set up a second event for the same game instead, select Create a separate event at the top of the page.
To return to an event later, select My Events.
Events are saved in this browser, so use the same device and browser for the whole event. To learn more, see Using My Events in VEX Classroom Games.
When the event is over, select Finish event on the Awards tab.
Finishing locks the event’s scores. To learn about awards and finishing an event, see Assigning Awards in VEX Classroom Games.
To show the event on a projector, see Using the Class Display in VEX Classroom Games.
To run a bracket tournament, see Running a Head-to-Head Tournament in VEX Classroom Games.
For step-by-step guides to this season’s competition games, see Playing Level Up in VEX Classroom Games and Playing Override in VEX Classroom Games.