This article walks you through scoring an event in VEX Classroom Games. By the end, you'll know how to record and fix scores, read the standings, and score each type of game.
Recording a Score
From your event’s Matches tab, select the team you’re scoring from the Team menu.
In games played by Alliances, you choose the Alliance’s teams instead.
Read the How to score panel before you score.
It lists what to record for this game, how the winner is decided, and any tiebreaker.
If the game asks How would you like to score?, select Calculate with scorecard or Enter score manually.
The scorecard adds up the points for you. Enter the score manually if you’ve already worked out the total.
Select + or - to enter what is on the Field.
The points update as you go, and the total appears at the bottom of the scorecard.
Select Record score.
The score is saved and the next team is selected for you. Teams and event settings lock after the first score.
To keep time and count scores at the Field, select Tablet scorecard.
The tablet doesn’t save scores to your event, so enter the same counts on the event’s scorecard and select Record score.
Fixing a Score
Select the Score history tab.
Every recorded score is listed with its team, attempt number, and points.
Select Edit next to the score you need to fix.
The score opens on the Matches tab so you can change it.
Change the score, then select Update score.
To keep the score as it was, select Cancel edit.
Viewing Standings
Select the Standings tab to see how teams rank.
Runs shows how many attempts each team has made.
Select Print recap to print the standings.
Scoring Each Type of Game
Each game’s format, such as High Score or Head-to-Head, is shown on its game card. The format decides what you record and how teams rank.
High Score: Record each team’s points.
The highest score ranks first. How to score lists the point values and what breaks a tie.
Fastest Time: Enter the team’s time in the Final time (seconds) field.
The fastest time ranks first. How to score lists the time to record if a team doesn’t finish.
Greatest Distance: Enter the distance in the Final distance field.
The greatest distance ranks first. Use one unit, centimeters or inches, for the whole class.
Head-to-Head: Select the winning team for each match.
Teams play a single-elimination bracket, so the winner advances. Replay a draw before you select a winner.
Select the Bracket tab to follow the bracket.
Standings rank teams by how far they got in the bracket, then by wins.
To set up and run an event, see Setting up and Running an Event in VEX Classroom Games.
To recognize teams at the end of an event, see Assigning Awards in VEX Classroom Games.