Scoring Events in VEX Classroom Games

This article walks you through scoring an event in VEX Classroom Games. By the end, you'll know how to record and fix scores, read the standings, and score each type of game.

Recording a Score

Screenshot of the Matches tab of a Cube Collector event, with the Team menu highlighted.

From your event’s Matches tab, select the team you’re scoring from the Team menu.

In games played by Alliances, you choose the Alliance’s teams instead.

Screenshot of the How to score panel for Cube Collector, highlighted.

Read the How to score panel before you score.

It lists what to record for this game, how the winner is decided, and any tiebreaker.

Screenshot of the scoring options, with the Calculate with scorecard and Enter score manually buttons highlighted.

If the game asks How would you like to score?, select Calculate with scorecard or Enter score manually.

The scorecard adds up the points for you. Enter the score manually if you’ve already worked out the total.

Screenshot of the Cube Collector scorecard, with the counters for scored cubes and stacks of 2 cubes highlighted.

Select + or - to enter what is on the Field.

The points update as you go, and the total appears at the bottom of the scorecard.

Screenshot of the scorecard total, with the Record score button highlighted.

Select Record score.

The score is saved and the next team is selected for you. Teams and event settings lock after the first score.

Screenshot of the Matches tab, with the Tablet scorecard button highlighted.

To keep time and count scores at the Field, select Tablet scorecard.

The tablet doesn’t save scores to your event, so enter the same counts on the event’s scorecard and select Record score.

Fixing a Score

Screenshot of a Cube Collector event, with the Score history tab highlighted.

Select the Score history tab.

Every recorded score is listed with its team, attempt number, and points.

Screenshot of the Score history list, with the Edit button for the first score highlighted.

Select Edit next to the score you need to fix.

The score opens on the Matches tab so you can change it.

Screenshot of a score being edited, with the Final score field and the Update score button highlighted.

Change the score, then select Update score.

To keep the score as it was, select Cancel edit.

Viewing Standings

Screenshot of the Standings tab for a Cube Collector event, with the Standings tab highlighted.

Select the Standings tab to see how teams rank.

Runs shows how many attempts each team has made.

Screenshot of the Standings tab, with the Print recap button highlighted.

Select Print recap to print the standings.

Scoring Each Type of Game

Each game’s format, such as High Score or Head-to-Head, is shown on its game card. The format decides what you record and how teams rank.

Screenshot of the How to score panel for Cube Collector, with the Winner, Timer, Within one attempt, Point values, Record, and Tiebreaker rows highlighted.

High Score: Record each team’s points.

The highest score ranks first. How to score lists the point values and what breaks a tie.

Screenshot of a Treasure Hunt event, with the Final time (seconds) field highlighted.

Fastest Time: Enter the team’s time in the Final time (seconds) field.

The fastest time ranks first. How to score lists the time to record if a team doesn’t finish.

Screenshot of a Hang Out event, with the Final distance (cm or in) field highlighted.

Greatest Distance: Enter the distance in the Final distance field.

The greatest distance ranks first. Use one unit, centimeters or inches, for the whole class.

Screenshot of a Tug of War match, with the buttons to select the winning team highlighted.

Head-to-Head: Select the winning team for each match.

Teams play a single-elimination bracket, so the winner advances. Replay a draw before you select a winner.

Screenshot of the Bracket tab for a Tug of War event, showing the next match and a completed match, with the Bracket tab highlighted.

Select the Bracket tab to follow the bracket.

Standings rank teams by how far they got in the bracket, then by wins.

To set up and run an event, see Setting up and Running an Event in VEX Classroom Games.

To recognize teams at the end of an event, see Assigning Awards in VEX Classroom Games.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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