The V5RC Tipping Point Playground within VEXcode VR is a virtual version of the 2021-2022 VEX Robotics Competition (V5RC) Tipping Point. It uses a virtual version of the V5RC Hero Bot, Moby, with added sensors for autonomous coding in VEXcode VR.
To get started, learn about the ways to score points using the V5RC Tipping Point lessons. Then for added challenges, learn more about Moby and other details about the Field so you can strategize and get a high score.
Get Familiar with Tipping Point in VEXcode VR
Ready to apply your coding skills and VEXcode VR knowledge to play Tipping Point? We have resources to help you get acclimated to the VEXcode VR experience, so you can get started practicing and competing!
- Get familiar with the Playground Window in VEXcode VR and its features, like starting locations and camera angles, so you can strategize your game play. Learn about Using the Playground Window in this article.
- Note that starting locations change with each year's game, so you may have different options than shown in the article images.
- Check out Moby, and all of its motors, sensors, and features, so you can code the robot to score in different ways. Learn more about the robot’s features in this article.
- Curious about the dimensions and features of the V5RC Field? Learn more about the V5RC Field in this article, so you can get started planning your project.
Looking for more?
Want to learn more advanced coding to help you beat your high score? VEXcode is used with all VEX Robotics platforms. Check out the Computer Science Level 1 - Blocks course and learn more about coding with VEXcode!