The VRC Tipping Point Playground within VEXcode VR is a virtual version of the 2021-2022 VEX Robotics Competition (VRC) Tipping Point. It uses a virtual version of the VRC Hero Bot, Moby, with added sensors for autonomous coding in VEXcode VR.

To get started, learn about the ways to score points using the VRC Tipping Point lessons. Then for added challenges, learn more about Moby and other details about the Field so you can strategize and get a high score.

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Learn about Ways to Score in Tipping Point

Excited to play VRC Tipping Point, but unsure where to start? We’re here to help you learn about VEXcode VR and the game, with the VRC Tipping Point lessons.


Get Familiar with Tipping Point in VEXcode VR

Ready to apply your coding skills and VEXcode VR knowledge to play Tipping Point? We have resources to help you get acclimated to the VEXcode VR experience, so you can get started practicing and competing!

Looking for more?

Need help using headings, so you can plan and build projects more efficiently? Check out these tips for using headings to help you turn Moby with precision.

Looking for more coding tips and tricks to score more points in VRC Tipping Point in VEXcode VR? Click here to view coding tips for VRC Tipping Point.

Want to learn how to score in Tipping Point and see examples in action? The VRC Tipping Point Lessons have projects for scoring a preloaded Ring, picking up Rings on the Field, scoring Mobile Goals, and even using the Balance Platform to score additional points! Click here to view the VRC Tipping Point Lessons.

Want to learn more advanced coding to help you beat your high score? VEXcode is used with all VEX Robotics platforms. Check out the Computer Science Level 1 - Blocks course and learn more about coding with VEXcode!

For more information, help, and tips, check out the many resources at VEX Professional Development Plus