Teaching with the VR Differentiation Guide

The VR Differentiation Guide aligns the Computer Science Fundamentals course with related VR Activities to provide additional opportunities for students to practice their coding skills.


VR Activities Connect to Course Concepts

Students will engage with various playgrounds throughout the Computer Science Fundamentals course, as they learn about the features and concepts of the VR Robot and its coding.

Screenshot of VEXcode VR interface showcasing block-based coding options for programming a virtual robot, illustrating its use in educational settings for teaching coding concepts and robotics principles.

Further learning from the Computer Science Fundamentals course can be extended using VR Activities. VR Activities are designed to be simple, student-facing activities, offering scaffolded levels of exploration. Activities are written so that students are able to understand the goals of the activity and engage with the materials on their own. Each VR Activity is available as a Google Doc, so it can be downloaded by teachers and adapted to meet the specific needs of a class or even an individual student. For more information about the VR Activities, view the Activities article in the VEX Library.

Screenshot of VEXcode VR activities interface, showcasing various coding blocks and options for programming a virtual robot, designed for educational use in classrooms to enhance coding skills and problem-solving in STEM.


Using VR Activities for Differentiation

For students who need additional time or support to fully grasp a Unit’s concept, offering Level 1 of the analogous VR Activity gives students an opportunity to practice what they are learning, with a clear goal to focus on.

For students who have mastered the concept and are looking for additional challenges, assigning Levels 2 and 3 of the same activity can give them the opportunity to extend their learning to tackle larger goals.

VEXcode VR Levels image showing different programming levels and challenges in the VEXcode VR platform, designed to enhance coding skills through a virtual robot environment for educational purposes.

The VR Differentiation Guide provides suggested pairings of Computer Science Fundamentals Units and VR Activities, to extend students’ learning about the concepts covered in each Unit. The VR Activities can be assigned to students for extra practice or additional challenges throughout the course.

Diagram illustrating the VEXcode VR programming environment, showcasing features like block-based and text-based coding options for virtual robotics, aimed at enhancing STEM education in classrooms.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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