Loading and Saving a VEXcode VR Project on Windows

A project can be loaded and saved in VEXcode VR in the following ways:

  • Load an Existing Project
  • Open an Example Project
  • Rename a Project
  • Save Using the File Menu

Load an Existing Project

Load an existing project by selecting “Load From Your Device” from the File menu.

Load from your device

Use the Windows interface to navigate and open your existing project. VEXcode VR will only allow you to open files with a .vrblocks file extension.

loading project from computer

Open an Example Project

Open an example project by selecting “Open Examples” from the File menu.

File open examples

Rename a Project

To rename a project, select the project name box.

Project name

Enter the project name, and select “Rename.”


Save Using the File Menu

Open the File menu and select “Save To Your Device.”

Save to device

The file will be downloaded. Select and open “File Explorer.”

File explorer

Inside "File Explorer," you can see your Downloads folder. Select the Downloads folder to open it.

file explorer

In the Downloads folder, you'll see a file with a .vrblocks extension. This means your project has been successfully saved.

Downloads folder

Common Issue when Loading/Saving

A common issue when using VEXcode Project files (.vrblocks) is trying to select the .vrblocks file to be opened directly by the operating system.

If you try to open a VEXcode Project file (.vrblocks) by double clicking it, it will show the following error message:

Windows error

Or the following:

Windows error

All VEXcode VR Project files (.vrblocks) can ONLY be opened within VEXcode VR. View the "Load an Existing Project" section from this article for more information.

Load from your device