Loading and Saving a VEXcode VR Project on macOS

A project can be loaded and saved in VEXcode VR in the following ways:


Load an Existing Project

Load From Device

Open an existing project by selecting “Load From Your Device” from the File menu.

Open_project_mac.png

Use the macOS interface to navigate and open your existing project. VEXcode VR will only allow you to open files with a .vrblocks file extension.


Open an Example Project

File Open Examples

Open an example project by selecting “Open Examples” from the File menu.


Rename a Project

Project name

To rename a project, select the project name box.

rename

Enter the project name, and select “Rename.”


Save Using the File Menu

Save to device

Open the File menu and select “Save To Your Device.”

Finder icon

The file will download. Select and open "Finder."

Downloads folder

In the Downloads folder, you'll see a file with a .vrblocks extension. This means your project has been successfully saved.


Common Issue when Loading/Saving

Open error

A common issue when using VEXcode Project files (.vrblocks) is trying to select the .vrblocks file to be opened directly by the operating system.

If you try to open a VEXcode Project file (.vrblocks) by double clicking it, it will show the following error message:

Load From Device

All VEXcode VR Project files (.vrblocks) can ONLY be opened within VEXcode VR. View the "Load an Existing Project" section from this article for more information.