Loading and Saving a VEXcode VR Project on macOS

A project can be loaded and saved in VEXcode VR in the following ways:

  • Load an Existing Project
  • Open an Example Project
  • Rename a Project
  • Save Using the File Menu

Load an Existing Project

Open an existing project by selecting “Load From Your Device” from the File menu.

Load From Device

Use the macOS interface to navigate and open your existing project. VEXcode VR will only allow you to open files with a .vrblocks file extension.


Open an Example Project

Open an example project by selecting “Open Examples” from the File menu.

File Open Examples

Rename a Project

To rename a project, select the project name box.

Project name

Enter the project name, and select “Rename.”


Save Using the File Menu

Open the File menu and select “Save To Your Device.”

Save to device

The file will download. Select and open "Finder."

Finder icon

In the Downloads folder, you'll see a file with a .vrblocks extension. This means your project has been successfully saved.

Downloads folder

Common Issue when Loading/Saving

A common issue when using VEXcode Project files (.vrblocks) is trying to select the .vrblocks file to be opened directly by the operating system.

If you try to open a VEXcode Project file (.vrblocks) by double clicking it, it will show the following error message:

Open error

All VEXcode VR Project files (.vrblocks) can ONLY be opened within VEXcode VR. View the "Load an Existing Project" section from this article for more information.

Load From Device