A project can be loaded and saved in VEXcode VR in the following ways:
- Load an Existing Project
- Open an Example Project
- Rename a Project
- Save Using the File Menu
- Common Issues When Loading/Saving
Load an Existing Project
Open an existing project by selecting “Load From Your Device” from the File menu.
Use the macOS interface to navigate and open your existing project. VEXcode VR will only allow you to open files with a .vrblocks file extension.
Open an Example Project
Open an example project by selecting “Open Examples” from the File menu.
Rename a Project
To rename a project, select the project name box.
Enter the project name, and select “Rename.”
Save Using the File Menu
Open the File menu and select “Save To Your Device.”
The file will download. Select and open "Finder."
In the Downloads folder, you'll see a file with a .vrblocks extension. This means your project has been successfully saved.
Common Issue when Loading/Saving
A common issue when using VEXcode Project files (.vrblocks) is trying to select the .vrblocks file to be opened directly by the operating system.
If you try to open a VEXcode Project file (.vrblocks) by double clicking it, it will show the following error message:
All VEXcode VR Project files (.vrblocks) can ONLY be opened within VEXcode VR. View the "Load an Existing Project" section from this article for more information.