Using Match Loads in V5RC Tipping Point

While completing a Tipping Point match in VEXcode VR, you may utilize Match Load Rings in accordance with the guidelines set out in the V5RC Tipping Point Game Manual and Appendix B - Skills Challenge.


Match Load Ring Locations

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point (2021-2022) challenge, featuring block-based coding options for users to create and test code for a virtual robot.

Select the eye icon to see where each of the Match Load Ring drop off locations are.

Diagram illustrating the VRC Tipping Point game field layout for the 2021-2022 season, featuring designated zones and scoring areas, used in VEXcode VR programming environment for educational robotics and coding concepts.

Location labels L1-4 will appear on the Field beneath any game elements. Each of these labels corresponds to one tile on the Field where a Match Load Ring may be placed.

To remove these labels, select the eye icon again.

Note: The starting position of Moby, the Hero Bot, determines where your Match Loads will appear during the game.

Diagram illustrating the VEXcode VR interface for the VRC Tipping Point (2021-2022) competition, showcasing block-based and text-based coding options for programming a virtual robot in a simulated environment.

If Moby begins in position A or B, it is in the red Alliance Home Zone and all Match loads will be on the tiles along the West wall of the Field.

This is also indicated by the Match Load buttons appearing in red.

Diagram illustrating the VEXcode VR programming environment, showcasing a virtual robot with a block-based coding interface, designed for teaching coding concepts and robotics principles in the VRC Tipping Point (2021-2022) educational context.

If Moby begins in position C or D, it is in the blue Alliance Home Zone and all Match loads will be on the tiles along the East wall of the Field.

This is also indicated by the Match Load buttons appearing in blue.


How to Place Match Load Rings

Diagram illustrating the VEXcode VR platform, showcasing its block-based and text-based coding interfaces for programming a virtual robot, relevant to the VRC Tipping Point competition (2021-2022) and STEM education.

You can see the current number of Match Load Rings available at any point during the match in the upper left of the Playground Window.

Diagram illustrating the VEXcode VR interface for the VRC Tipping Point (2021-2022), showcasing block-based and text-based coding options for programming a virtual robot in a simulated environment.

Select the button that matches the tile where you want to place a Match Load Ring.

Note: You must start the project before any Match Load Rings can be placed on the Field.

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point challenge, featuring block-based coding elements and a virtual robot, designed to teach coding concepts and robotics principles.

A Match Load Ring cannot be placed on a tile that contains a robot or game element. The Match Load buttons corresponding to that location will be greyed out to show they are unavailable.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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