Using the VEX IQ Leaderboard with Classroom Competitions

The VEX IQ Leaderboard is a fun and interactive tool that can be used to display and document student performance in STEM Lab Unit challenges and competitions, keeping students engaged with each other and the competition.

Blank leaderboard template for VEX IQ robotics competitions, designed for classroom use in the IQ (2nd Gen) section, providing educators and students a tool to track team scores and progress during robotics events.

Using the VEX IQ Leaderboard with Your Classroom Competition

The VEX IQ (2nd gen) STEM Lab Units are focused around classroom competitions. Competitions promote collaboration and naturally motivate students to improve their robots, their strategy, and their code. The VEX IQ Leaderboard is designed to help facilitate these classroom competitions by providing an interactive tool for educators to use to present and record competition data.

Display the leaderboard throughout your competition to show team scores and ranking, making it easy for students to visualize overall team performance throughout the competition.

Screenshot showing the VEX IQ Robotics platform interface, highlighting features for educational use, programming with VEXcode IQ, and resources for classroom projects and competitions in the 'In the Classroom - IQ (2nd Gen)' section.


Customizing the Leaderboard for Your Competition

The steps below outline how to add information and customize the leaderboard for your classroom competition.

Access the VEX IQ Leaderboard

Screenshot showing VEX IQ Robotics platform resources for educators and students, including documentation, programming tutorials, and project ideas for classroom use in the IQ (2nd Gen) section of the knowledge base.

Access the VEX IQ Leaderboard at https://education.vex.com/leaderboard/iq .

Or, from the Teacher Portal in any IQ (2nd generation) STEM Lab Unit.

Name Your Leaderboard

Screenshot of the VEX IQ leaderboard interface, displaying team rankings and scores for educational robotics competitions, designed to enhance classroom engagement and learning in robotics.

The leaderboard name text is editable.

Rename the leaderboard by selecting “Leaderboard Name” and edit the text.

Select anywhere outside of the name text or select "Enter" once finished.

Label Score Columns

Header image for the VEX IQ Robotics platform knowledge base section, featuring educational resources, documentation, and project ideas for the VEX IQ system, aimed at beginners and educators in robotics.

The score column text is editable.

Rename the columns by selecting the title and edit the text.

Select anywhere outside of the text or select "Enter" once finished.

For example, the Cube Collector Competition has two runs — one autonomous, and one for driver control. The leaderboard in this image has a column to track the score for each run.  

Screenshot showing options to add or delete score columns in the VEX IQ system interface, illustrating features for managing scores in educational robotics projects.

Select the "+” or “-” icon to add or delete score columns.

Add Team Names

Screenshot of a VEX IQ interface showing fields for entering team names, designed for educational use in robotics classes, highlighting user input areas for team identification in the VEX IQ platform.

Select a team in the Team Name column to enter a team name in the leaderboard.

Screenshot showing the process of adding additional teams in the VEX IQ Robotics platform, highlighting features for educators and students in the Classroom - IQ (2nd Gen) section of the knowledge base.

Add more teams by selecting the “Add Team” button.  

Trash can icon representing the option to delete teams in VEX IQ Robotics platform documentation, specifically in the In the Classroom - IQ (2nd Gen) section, which provides educational resources and best practices for robotics enthusiasts.

Delete teams by selecting the trashcan icon.

Illustration depicting the VEX IQ Robotics platform, showcasing components and programming tools for educational use in classrooms, highlighting resources for beginners and educators in robotics.

Once you have added all participating teams and score columns, you are ready to start the classroom competition.


Running a Classroom Competition with the VEX IQ Leaderboard

The leaderboard makes it easy to run a classroom competition. The accessible interface allows you to display the time for all students competing to see, as well as input scores and see team rankings update in real time as the competition progresses.

Keep Time for Competitions

Screenshot of the VEX IQ programming interface showing the 'Select Start' option, illustrating tools for educators and students in robotics education within the VEX IQ platform.

Select “Start” to start the timer on the leaderboard.

Screenshot of the VEX IQ Robotics platform interface showing the 'Select Stop' option, used for educational purposes in robotics programming and project development for students and educators.

Select “Stop” to end the competition run and stop the timer.

Screenshot of the VEX IQ Robotics platform interface showing the 'Select' and 'Reset' options, illustrating features for educators and students in the 'In the Classroom - IQ (2nd Gen)' section of the knowledge base.

Select “Reset” to set the timer back to zero for the next run of the competition.

See Scores and Team Ranking in Real-time

Screenshot showing the process of adding the first score in VEX IQ Robotics platform, illustrating interface elements and options for educators and students in the context of classroom robotics activities.

Add team scores by selecting a score in the score column, then add the score. Scores can be changed or overwritten at any time.

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Scores for multiple runs are automatically totaled for each team and appear in the "Total Score" column.  

Screenshot of the VEX IQ Robotics platform interface, showcasing features and tools for educators and students in the classroom, including programming options and project ideas for 2nd generation VEX IQ kits.

As scores are added, the teams will automatically be ordered by rank from highest to lowest score. If two teams have the same score, they will share the same rank.

Document and Celebrate Student Performance

Screenshot of VEX IQ Robotics programming interface, showcasing features and tools for educators and students in the classroom, part of the VEX IQ knowledge base resources.

Select “Print Leaderboard” to print or save the the entire leaderboard as a PDF.

Screenshot of VEX IQ Robotics platform documentation, highlighting resources for educators and students, including programming with VEXcode IQ and project ideas for classroom use.

The PDF will display the team names as well as the scores.

Screenshot of VEX IQ Robotics programming interface showing project setup and coding options for educational purposes, relevant to the 'In the Classroom - IQ (2nd Gen)' section of the VEX knowledge base.

Select the printer icon to print or save an individual team certificate as a PDF.

Screenshot of VEX IQ Robotics platform documentation, showcasing resources for educators and students in the classroom, including programming guides, project ideas, and best practices for building robots with VEX IQ kits.

The certificate will include the competition name, team name, team rank, and the team's total score.


Putting it All Together - Alaina's Story

Alaina is a 7th grade STEM Teacher and is preparing to run the classroom competition for the Cube Collector STEM Lab Unit. Her students have been iterating on autonomous and driver control strategies and they are excited to compete. Alaina set up the VEX IQ Leaderboard on her smartboard so that it can be displayed throughout the competition, and her students can easily see it to keep track of scores and team ranking.

Image illustrating the VEX IQ Robotics platform for educational purposes, showcasing components, programming with VEXcode IQ, and project ideas for students and educators in the classroom setting.

At the beginning of each run of the competition, Alaina can start and stop the timer directly from the leaderboard, so students can see both the time of each run, and their current score as they are competing. This ensures all students are on the same page and can remain focused on competing.

As the competition progresses, the excitement builds because each team can see their name move up and down in the ranking as more scores are added. When the competition is complete, Alaina prints out a certificate for each team that they can put in their engineering notebooks. This allows students to see how they progress from competition to competition.

Alaina also prints out the full competition leaderboard and displays it on the classroom bulletin board for all of her classes. She has a section for each class that displays a printout of the entire leaderboard for that class's competition. Students can see how their performance compares to teams in other classes, building a healthy competition that motivates her students to refine and improve their code, game strategy and robot builds for each competition.

The VEX IQ Leaderboard helps Alaina motivate her students while giving them a way to contribute to running the classroom competitions. The leaderboard also provides a way for her and her students to collect and display the data from competitions in an authentic way. 

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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