A project can be loaded and saved in web-based VEXcode EXP in a variety of ways.
Create a New Project
A new project opens when VEXcode EXP is launched. But, a new project can also be opened from the File Menu.
Select ‘New Blocks Project’ from the File Menu.
Note: when creating a new project, a prompt will appear asking to save if the current project has not already been saved. See the ‘Save Using the File Menu’ section of this article for details on how to save a project.
Load an Existing Project
Open an existing project by selecting ‘Load From Your Device’ from the File menu.
Use the device’s interface to navigate and open your existing project. VEXcode EXP will only allow you to open files with a .expblocks, .exppython, or .expcpp file extension.
Open an Example Project
Open an example project by selecting ‘Open Examples’ from the File menu.
Rename a Project
To rename a project, select the Project Name window.
Enter the project name, and select ‘Rename.’
Save Using the File Menu

Open the File menu and select ‘Save To Your Device.’

Navigate to your device’s Downloads folder, you'll see a file with a .expblocks extension (.exppython or .expcpp if you were coding in Python or C++). This means your project has been successfully saved.
Common Issue when Loading/Saving
A common issue when using VEXcode EXP project files (.expblocks, .exppython, or .expcpp) is trying to select the file to be opened directly by the operating system.
If you try to open a VEXcode EXP project file (.expblocks, .exppython, or .expcpp) by double clicking it, it will show the following error message:
All VEXcode EXP project files (.expblocks, .exppython, or .expcpp) can ONLY be opened within VEXcode EXP. View the ‘Load an Existing Project’ section from this article for more information.