A project can be loaded and saved in web-based VEXcode EXP in a variety of ways.
Create a New Project
A new project opens when VEXcode EXP is launched. But, a new project can also be opened from the File Menu.
Select New Blocks Project or New Text Project from the File Menu.
Note: when creating a new project, a prompt will appear asking to save if the current project has not already been saved. See the ‘Save Using the File Menu’ section of this article for details on how to save a project.
Load an Existing Project
Open an existing project by selecting Open from the File menu.
Use the device’s interface to navigate and open your existing project. VEXcode EXP will only allow you to open files with a .expblocks, .exppython, or .expcpp file extension.
Open an Example Project
Open an example project by selecting Open Examples from the File menu.
Rename a Project
To rename a project, select the Project Name window.
Select Save to name the project and set where the project will be saved on your computer.
The autosave indicator to the right of the project's name will now change to "Saved".
Now when you select the Project Name window, select Rename to save a new copy of the project with a different name.
Save Using the File Menu
Open the File menu and select Save as.
Navigate to your device’s Downloads folder, you'll see a file with a .expblocks extension (.exppython or .expcpp if you were coding in Python or C++). This means your project has been successfully saved.
Common Issue when Loading/Saving
A common issue when using VEXcode EXP project files (.expblocks, .exppython, or .expcpp) is trying to select the file to be opened directly by the operating system.
If you try to open a VEXcode EXP project file (.expblocks, .exppython, or .expcpp) by double clicking it, it will show the following error message:
All VEXcode EXP project files (.expblocks, .exppython, or .expcpp) can ONLY be opened within VEXcode EXP. View the ‘Load an Existing Project’ section from this article for more information.