Rules and Scoring for VEX GO Competitions

The rules and scoring for VEX GO Competitions are not complex, but it is important that you and your students understand them fully prior to holding a competition.


Robot Rules

  1. The Robot can only have one Robot Battery
  2. The Robot can only have one Robot Brain
  3. The Robot can be made of only VEX GO parts
  4. The Robot must have the VEX GO license plate with Team Name or Number
  5. Decorations are allowed

Game Rules

  1. Robots must start on the green tile
  2. If a robot becomes stuck, the human player can pick up the robot and place it on an adjacent empty tile
  3. There are three ways to play
    1. Solo Driving: 1 team plays a 2 minute match with 1 robot
    2. Solo Coding : 1 team plays a 1 minute match with 1 robot
    3. Coop Driving: 2 teams play a 1 minute match with 2 robots
  4. Determining a Winner:
    1. Be sure to determine the number of matches each team will play ahead of the competition.
    2. After each match, count the total points at the end of the match and record
      1. Team Name
      2. Total points
      3. End time
    3. Each team's official score is the highest score achieved in a match.
    4. If there is a tie, the team with the fastest time is the winner

Mars Math Expedition Scoring

Angled view of the Competition field for Stage 4 of the Mars Math Expedition.

All tasks are worth 1 point unless otherwise noted.

Stage 1 - Crater and Rover Scoring

  1. Remove a Sample from the crater
  2. Move the Rover out of the crater

Stage 2 - Lab Scoring

  1. Place a Sample inside of the Lab
  2. Place a Sample on top of the Lab (This task is worth 2 points)
  3. Place a Sample on its matching colored square on top of the Lab (This task is worth 3 points)

Stage 3 - Solar, Landing and Rocket Scoring

  1. Tilt the Solar Panel down
  2. Clear the debris from the Landing Site
  3. Place the Helicopter on the Landing Site (Human)
  4. Lift the Rocket Ship upright
  5. End with the robot touching the red tile

Stage 4 - Fuel Scoring

  1. Remove a Fuel Cell from its cradle
  2. Move a Fuel Cell to the Rocket Ship tile
  3. Move a Fuel Cell to the Landing Site tile

Ocean Science Exploration Scoring

Angled view of the Competition field for Stage 4 of the Ocean Science Exploration.

All tasks are worth 1 point unless otherwise noted.

Stage 1 - Lab Scoring

  1. Move the Purple Sensor to the Underwater Lab tile (only applies to Stage 1 field configuration)
  2. Move the Blue Sensor to the Underwater Lab tile (only applies to Stage 1 field configuration)

Stage 2 - Habitat and Pipeline Scoring

  1. Move the Purple Sensor to the Fish Habitat tile
  2. Move the Blue Sensor to the Pipeline tile
  3. Push the pipe into place on the Pipeline tile

Stage 3 - Volcano Scoring

  1. Move the Orange Sensor to the Volcano tile
  2. Place the Orange Sensor at the top of the Volcano (This task is worth 2 points)

Stage 4 - Turbine, Clam, and Pearl Scoring

  1. Align a Turbine with the white beams at the center of the track
  2. Flip open the Clam
  3. Deliver the Pearl from the Clam to the green tile

Village Engineering Construction Scoring

Angled view of the Competition field for Stage 4 of the Village Engineering Construction.

All tasks are worth 1 point

Stage 1 - House Scoring

  1. Remove a house component (Brown Walls/Gray Walls/Roof) from its trailer/container

  2. Deliver a house component to the red tile

  3. [Human player] Stack the delivered house components on the red tile to complete a house (Brown Walls + Gray Walls + Roof)
    Diagram showing the Brown Walls, Gray Walls, and Roof pieces being combined to form a house on the red tile.Angled view of the finished house on the red tile.

Stage 2 -Turbine and Bridge Scoring

  1. Rotate the Wind Turbine into position (green beams aligned)

  2. Lower the Bridge

Stage 3 - Water Tower and Pipe Scoring

  1. Remove the Water Pipe from its trailer

  2. Move the Water Pipe to the Water Tower tile

  3. Lift the Water Tower upright

Stage 4 - Crop and Food Scoring

  1. Deliver a Crop to the Food Processor tile

  2. [Human or robot] Once Crops are delivered, press down on the Food Processor to produce Food

  3. Deliver the Food to the red tile

Diagram with an arrow demonstrating that the Food Processor can be pressed down.Diagram with an arrow demonstrating that after the Food Processor is pressed down it produces a piece of food.


City Technology Rebuild Scoring

Angled view of the Competition field for Stage 4 of the City Technology Rebuild.

All tasks are worth 1 point

Stage 1 - Hospital and Dock Scoring

  1. Remove Medicine from the Dock
  2. Deliver Medicine to the Hospital tile
  3. Place Medicine on a blue square inside the Hospital
  4. End with the robot touching the red tile

Stage 2 - Fire Station and Shelter Scoring

  1. Remove Supplies from the Fire Station
  2. Raise the Emergency Shelter roof
  3. Deliver Supplies to the Emergency Shelter

Diagram with an arrow demonstrating that the Emergency Shelter's roof can be lifted to open it.Angled view of the Emergency Shelter with its roof lifted to open it.

Stage 3 - Trees and Power Lines Scoring

  1. Raise a fallen Tree
  2. Raise the fallen Power Lines

Stage 4 - Landslide and Rock Scoring

  1. The city is still in danger. Trigger the landslide (watch for falling rocks!)
  2. Move a Rock to the red tile to help clear the roads

Diagram with an arrow demonstrating that the Landslide can be triggered by pushing the green plate.Diagram with an arrow demonstrating that the Rocks will fall onto the tile after the Landslide is triggered.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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