Location Details in Rover Rescue

As the VR Rover travels through its alien environment, it will move through different zones and come into contact with a variety of obstacles and enemies. Understanding the layout of Rover Rescue can help you plan your strategy and survive longer.

Screenshot of the VEXcode VR interface showcasing the 'Rover Rescue' programming challenge, featuring block-based coding elements and a virtual robot in a simulated environment, designed for teaching coding and robotics concepts.


Rover Rescue Environment

The goal of Rover Rescue is to survive as long as possible in the environment. This requires the VR Rover to travel throughout the environment to find minerals and protect itself by neutralizing enemies. The VR Rover will travel throughout the bounded area shown on the map.

Screenshot of the VEXcode VR interface displaying the 'Rover Rescue' programming challenge, featuring a block-based coding layout and a virtual robot ready for coding tasks related to STEM education.

The area within the dotted border on the map is where the VR Rover can travel in Rover Rescue.
Each grid square measures 500 mm, as indicated by the map key in the top right corner.

The research Base is labeled in the bottom left corner, and the central point is identified with the (0,0) coordinates.

See below for more information on the (X,Y) coordinates of the map.

Screenshot of the VEXcode VR interface showcasing the Rover Rescue challenge, featuring a virtual robot, coding blocks, and a simulated environment for learning coding concepts and robotics principles.

The alien environment of Rover Rescue is broken up into zones, and each zone has a different dynamic with regard to the amount of minerals available and the types of irradiated enemy that the VR Rover will encounter. 

Zone A

  • Enemies: Alien Spiders
  • Minerals do not respawn

Zone B

  • Enemies: Alien Spiders
  • Minerals do not respawn

Zone C

  • Enemies: Alien Spiders and orange Alien Serpents
  • Minerals respawn

Zone D

  • Enemies: Alien Spiders and blue Alien Serpents
  • Minerals respawn more frequently

Zone E

  • Enemies: Alien Spiders and purple Alien Serpents
  • Minerals respawn with the highest frequency

See this article to learn about the different enemies in Rover Rescue.


Identifying the (X,Y) Coordinates on the Map

The VR Rover’s built-in location sensor reports its location on the map as (X,Y) coordinates, and can be used to code the robot move to specific locations in Rover Rescue using those coordinates.

Screenshot of VEXcode VR interface showcasing the Rover Rescue challenge, featuring a virtual robot, coding blocks, and a simulated environment designed for teaching coding and robotics concepts.

The area in which the VR Rover can move ranges from approximately -6000mm to 6000mm for the X positions, and -3000mm to 3000mm for the Y positions.

The center location, or the origin (0,0), is near the river in Zone A, and the Base is located at (-6000, -3000).

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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