Using the V5RC 25-26 Push Back Playground Window

The V5RC 25-26 Push Back Playground is a virtual representation of the Field for the VEX V5 Robotics Competition (V5RC) Push Back (2025-2026) Competition game. The Playground Window is a space for the Hero Bot, Dex, to interact and move to play V5RC Push Back Virtual Skills.

The V5RC Push Back Playground Window upon opening, that reads Programming Skills at the top with a top down view of the Hero Bot on the Field.


How to Start, Stop, and Reset a Project 

A close-up screenshot of the lower left corner of the Playground window, showing four buttons. The Start button, a right facing white triangle, the third button down between the location and reset buttons, is highlighted.

Select the Start button to start a project.

This button will change to a Stop button when a project is actively running.

The same image as the one previous, showing the Stop button, white octagon icon, in place of the Play button.

Selecting the Stop button will stop the project and the timer immediately.

The Score Window will appear at this time. See below for more information on the Score Window.

The same image as the one previous, with the Reset button, a curved white arrow icon, highlighted. The reset button is the bottom button in the set of 4, below the Play button.

Select the Reset button to reset the timer, point value, and Field.


Using the Pre-Match Checklist

A screenshot of the Pre-Match Checklist window. On the left side, the Pre-Match Checklist is labeled and reads Starting Location C, with an edit button beneath. To the right is a top down view of the V5RC Push Back Field. A Confirm button is located in the lower left corner.

The Pre-Match Checklist enables you to edit the starting location of Dex on the Field, as well as set the Loader to which Match Load Balls will be added.

A close-up screenshot of the buttons on the lower left corner of the Playground window, with the location button, showing a white location icon, highlighted above the Start button.

Select the Location icon button to open the Pre-Match Checklist. 

The Pre-Match Checklist also appears upon opening the Playground window for the first time.

Changing the Starting Location

The default starting location for Dex is location C. To change the starting location, select the Edit button. Then select your desired starting location, A, B, C, or D. You will see the robot change position as locations are selected, as shown in the video to the left.

Select Confirm to save your changes, and close the Pre-Match Checklist.


Viewing Your Score and the Timer 

A close-up screenshot of the upper left corner of the Playground window, with the score highlighted, beneath the buttons to Expand and Hide the window.

Your score can be seen above the Field on the left side. This will be updated in real-time while the project is running.

A close-up screnshot of the upper right corner of the Playground window, with the timer highlighted, beneath the buttons to open Activities and Close the window.

The timer is located above the Field on the right side.

The timer begins when a project is started and counts down from 1:00. The timer will count down until Stop is selected, the Stop project block is used in the project, or the timer reaches 0 seconds.


Using the Match Results Window

When a project is stopped, or the timer hits 0 seconds, the Match Results window will appear.

A screenshot of the Match Results pop up window with the score and Skills stop time highlighted. Both read 0.

The total score for the project will be shown, along with the time remaining when the project was stopped.

The same image as the one previous, with the Retry button below the score and stop time highlighted.

Select the Retry button to return to the Field and reset the timer and score.

The same image as the one previous, with the red X button in the upper left corner highlighted to show what to select to close the window.

Select the X in the top-left corner to close the Score Window and return to the Field.

This will not reset the Field, timer, or score. It will return to the Field exactly as it was at the moment the project was stopped.

Submit score.png

Select the Submit Score button to submit your Virtual Skills score to the V5RC Push Back Virtual Skills leaderboard. (Score submissions coming soon.)


Expanding the Playground Window

A screenshot of the full Playground Window, with the Expand button in the upper left corner highlighted, to the left of the Hide button.

The Playground window begins at a smaller size by default. If you want to expand the window, select the Expand button at the top left corner.

A screenshot of the expanded Playground Window, now showing just the upper right corner area, with the Shrink button highlighted in the place of the Expand button, to the left of the Hide button.

Select the Shrink button in the top-left corner to return the window to the default size.


Hiding and Showing the Playground Window

A screenshot of the full Playground Window with the Hide button in the upper left corner, to the right of the Expand button in the Toolbar highlighted.

Select the Hide button to collapse the Playground Window. This will still keep the toolbar at the top of the window visible.

The Toolbar of the Playground Window, with the Show button in place of the Hide button to the right of the Expand button highlighted. The Programming Skills and Fild section of the window is hidden.

To view the full Playground Window again, select the Show button.


Selecting Different Camera Views 

A close-up screenshot of the bottom right corner of the Playground Window, with the top camera button, a downward facing white camera icon, highlighted between the Orbit and Chase camera buttons.

Select the Top Camera button to see an overhead view of the entire Field. This is the default view when you open the V5RC Push Back Playground Window.

The same image as the one previous, with the chase camera button, an white camera icon diagonally pointing to the lower right, highlighted beneath the top camera.

Select the Chase Camera button to see a behind-the-robot view.

The same image as the one previous, with the orbit camera button, a white camera icon facing right with a curved arrow around it, highlighted, above the top camera.

Select the Orbit Camera button to see a perspective view of the robot on the Field.


Viewing AI Vision

A close-up screenshot of the buttons in the lower right corner of the Playground Window, with the AI Vision button on the top of the set, showing a white sensor icon emitting waves, highlighted above the orbit camera.

Select the AI Vision button to view the AI Vision camera viewer.

A close-up screenshot of the left of the Playground window, with the AI Vision viewer open and highlighted, showing X, Y, Width and height data for Red and Blue Blocks in view of the sensor.

Data from the AI Vision will appear in a window to the left side of the Field. Here you will see the camera view from the AI Vision sensor, with data about any game elements in view.

To learn more about using AI Vision in the V5RC 25-26 Push Back Playground, view this article.


Viewing Additional Information

A close-up screenshot of the upper right corner of the Playground window, with the i icon highlighted, below the timer.

Select the Info icon to open the Graphics and Performance Summary window.

A close-up screenshot of the Graphics and Performance Summary window, showing information about the computer running VEXcode VR. In the upper left corner is an X button to close the window.

Data about your device will be displayed in the Graphics and Performance Summary window. This can be used to help troubleshoot any performance issues.

Select the X button in the upper left corner to close the window and return to the Playground.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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