Using the V5RC 25-26 Push Back Playground Window

The V5RC 25-26 Push Back Playground is a virtual representation of the Field for the VEX V5 Robotics Competition (V5RC) Push Back (2025-2026) Competition game. The Playground Window is a space for the Hero Bot, Dex, to interact and move to play V5RC Push Back Virtual Skills.

Top-down view of Dex in the Push Back Playground window on the virtual competition field


How to Start, Stop, and Reset a Project 

Start control in the Playground window used to begin the Push Back simulation.

Select the Start button to start a project.

This button will change to a Stop button when a project is actively running.

Push Back Playground controls showing the Stop button during a running simulation

Selecting the Stop button will stop the project and the timer immediately.

The Score Window will appear at this time. See below for more information on the Score Window.

Reset button highlighted in the Push Back Playground window

Select the Reset button to reset the timer, point value, and Field.


Using the Pre-Match Checklist

Pre-Match Checklist with Starting Location C selected for the Push Back Playground Window

The Pre-Match Checklist enables you to edit the starting location of Dex on the Field, as well as set the Loader to which Match Load Balls will be added.

Location button above the Start button in the Playground window

Select the Location icon button to open the Pre-Match Checklist. 

The Pre-Match Checklist also appears upon opening the Playground window for the first time.

Changing the Starting Location

The default starting location for Dex is location C. To change the starting location, select the Edit button. Then select your desired starting location, A, B, C, or D. You will see the robot change position as locations are selected, as shown in the video to the left.

Select Confirm to save your changes, and close the Pre-Match Checklist.


Viewing Your Score and the Timer 

Score display in the upper-left corner of the Playground window

Your score can be seen above the Field on the left side. This will be updated in real-time while the project is running.

Match timer in the Playground window upper-right corner

The timer is located above the Field on the right side.

The timer begins when a project is started and counts down from 1:00. The timer will count down until Stop is selected, the Stop project block is used in the project, or the timer reaches 0 seconds.


Using the Match Results Window

When a project is stopped, or the timer hits 0 seconds, the Match Results window will appear.

Match Results window with score and Skills stop time both set to 0.

The total score for the project will be shown, along with the time remaining when the project was stopped.

Retry button resets the Push Back Playground match and score timer

Select the Retry button to return to the Field and reset the timer and score.

Close button for exiting the Push Back Playground window

Select the X in the top-left corner to close the Score Window and return to the Field.

This will not reset the Field, timer, or score. It will return to the Field exactly as it was at the moment the project was stopped.

Submit Score button in the Push Back Playground window

Select the Submit Score button to submit your Virtual Skills score to the V5RC Push Back Virtual Skills leaderboard. (Score submissions coming soon.)


Expanding the Playground Window

Expand button in the Playground window next to Hide

The Playground window begins at a smaller size by default. If you want to expand the window, select the Expand button at the top left corner.

Shrink button in the Playground Window upper-right corner next to Hide

Select the Shrink button in the top-left corner to return the window to the default size.


Hiding and Showing the Playground Window

Playground window toolbar with the Hide button selected.

Select the Hide button to collapse the Playground Window. This will still keep the toolbar at the top of the window visible.

Playground window with the Programming Skills and Field section collapsed using Show.

To view the full Playground Window again, select the Show button.


Selecting Different Camera Views 

Top camera view control in the Playground Window

Select the Top Camera button to see an overhead view of the entire Field. This is the default view when you open the V5RC Push Back Playground Window.

Chase camera control in the Playground window.

Select the Chase Camera button to see a behind-the-robot view.

Orbit Camera button in the Playground toolbar

Select the Orbit Camera button to see a perspective view of the robot on the Field.


Viewing AI Vision

AI Vision button location in the lower-right Playground controls, above the orbit camera button

Select the AI Vision button to view the AI Vision camera viewer.

AI Vision viewer showing X, Y, width, and height values for detected red and blue blocks in the Playground window

Data from the AI Vision will appear in a window to the left side of the Field. Here you will see the camera view from the AI Vision sensor, with data about any game elements in view.

To learn more about using AI Vision in the V5RC 25-26 Push Back Playground, view this article.


Viewing Additional Information

Information button below the timer in the Playground window

Select the Info icon to open the Graphics and Performance Summary window.

Graphics and Performance Summary showing system performance details for the Push Back Playground window.

Data about your device will be displayed in the Graphics and Performance Summary window. This can be used to help troubleshoot any performance issues.

Select the X button in the upper left corner to close the window and return to the Playground.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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