Using the VIQRC Mix & Match Playground Window

The VIQRC 25-26 Mix & Match Playground is a virtual representation of the Field for the VIQRC Mix & Match (2025-2026) Competition game. The Playground Window is a space for the Hero Bot, Huey, to interact and move to play VIQRC Mix & Match Virtual Skills.

VIQRC Mix and Match Playground window upon opening, that reads Programming Skills at the top with a top down view of the Hero Bot on the bottom left corner of the Field.

How to Start, Stop, and Reset a Project 

The start button in the form of a white arrow located in in the bottom left of the Playground window. It is the second button up from the bottom.

Select the Start button to start a project.

This button will change to a Stop button when a project is actively running.

The stop button in the form of a white octagon located in in the bottom left of the Playground window. It is the second button up from the bottom.

Selecting the Stop button will stop the project and the timer immediately.

The Score Window will appear at this time. See below for more information on the Score Window.

The reset button in the form of a curved white arrow located in in the bottom left of the Playground window. It is the bottom button in a stack of three.

Select the Reset button to reset the timer, point value, and Field.


Viewing Your Score and the Timer 

The score feature to the upper left of the Field, reading 0 and called out with a white box.

Your score can be seen above the Field on the left side. This will be updated in real-time while the project is running.

The timer feature to the upper right of the Field reading 01:00 and called out with a white box.

The timer is located above the Field on the right side.

The timer begins when a project is started and counts down from 1:00. The timer will count down until Stop is selected, the Stop project block is used in the project, or the timer reaches 0 seconds.


Using the Score Window

When a project is stopped, or the timer hits 0 seconds, the Match Results window will appear. 

Match results window showing a score of two points and zero seconds remaning on the clock.

The total score for the project will be shown along with the time remaining when the project was stopped.

Match results window with the retry button in the bottom left highlighted.

Select the Retry button to return to the Field and reset the timer and score.

Match results window with the x in the top left corner highlighted.

Select the X in the top-left corner to close the Score Window and return to the Field.

This will not reset the Field, timer, or score. It will return to the Field exactly as it was at the moment the project was stopped.

The same image as the one previous, with the Submit Score button, to the left of the Retry button highlighted.

Select the Submit Score button to submit your Virtual Skills score to the VIQRC Mix & Match Virtual Skills leaderboard. (Score submissions coming soon.)


Expanding the Playground Window

Playground window with the expand button highlighted.

The window begins at a smaller size by default. If you want to expand the window, select the Expand button at the top left corner.

Playground window with the shrink button highlighted.

Select the Shrink button in the top-left corner to return the window to the default size.


Hiding and Showing the Playground Window

The hide button in the upper left corner of the Playground window.

Select the Hide button to collapse the Playground Window. This will still keep the blue toolbar at the top of the window visible.

The collapsed Playground window with the Show button higlighted in the upper right.

To view the full window again, select the Show button.


Selecting Different Camera Views 

A close-up screenshot of the buttons in the lower right corner of the Playground Window with the top camera button, showing a white camera icon pointing downward, highlighted above the chase camera button.

Select the Top Camera button to see an overhead view of the entire Field. This is the default view when you open the Playground Window.

A close-up screenshot of the buttons in the lower right corner of the Playground Window with the chase camera button, showing a white camera icon angled downward to the right, highlighted below the top camera button.

Select the Chase Camera button to see a behind-the-robot view.


Opening the Navigation Kit 

Navigation Kit button with a tape measure on it, highlighted,

To open the Navigation Kit, select the Navigation Kit button. For information about how to use the Navigation Kit, see this article.


Loading Pins

Three load buttons with a pin and the word 'load' are highlighted. From bottom to top, the buttons are yellow Pin, red Pin, blue Pin.

When the project is running, the Load Buttons will become available. Select the Button matching the Pin color you want to load.

A yellow pin in the Load Zone

The Pin will appear in the Load Zone on the left side of the field.

Image of the pin count in the upper left of the field reading blue load 2, red load 2, yellow load 1.

You can see the current number of Pins available to load at any point during the match in the upper left of the Playground window.


Viewing Additional Information

A close-up screenshot of the upper right corner of the Playground window, with the i icon highlighted, below the timer.

Select the Info icon to open the Graphics and Performance Summary window.

A close-up screenshot of the Graphics and Performance Summary window, showing information about the computer running VEXcode VR. In the upper left corner is an X button to close the window.

Data about your device will be displayed in the Graphics and Performance Summary window. This can be used to help troubleshoot any performance issues. 

Select the X in the upper left corner to close the window and return to the Playground.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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