The VEX IQ Challenge (VIQC) Virtual Skills game, and the accompanying VIQC Virtual Skills Lessons, can be used as part of your curriculum. The five-lesson unit breaks down each method of scoring for students, with a combination of direct instruction through videos, hands-on coding exploration, and gameplay.
This article will cover the following:
- VIQC Virtual Skills Lesson Format
- Overview of the VIQC Virtual Skills Lessons
- Teacher Resources for VIQC Virtual Skills
VIQC Virtual Skills Lesson Format
This video begins by breaking down the common lesson format, explaining the organization and purpose of each section. It then highlights implementation strategies for various educational settings, as well as Teacher Resources, like a Pacing Guide, that pairs VIQC Virtual Skills with other VEX platforms and curricular materials.
Watch this video to learn more about VIQC Virtual Skills, and the structure of the lessons.
Overview of the VIQC Virtual Skills Lessons
Each lesson in the five-lesson unit is built around a way to score in VIQC Virtual Skills. After decomposing the goal of the lesson, students build a project to see the scoring in action. They then apply those skills to a mini-challenge, to score on their own. The lessons also include Check Your Understanding questions and Extension Activities, to make progress monitoring and differentiation simple.
In Lesson 1, students are introduced to the 2021-2022 VEX IQ Challenge (VIQC) Pitching In game. They will see an overview of the game, Fling – this year’s Hero Bot, and VIQC Virtual Skills in VEXcode IQ.
In Lesson 2, students will learn how to drive and turn Fling to score a Ball into the Low Goal. They will then apply these skills to complete a mini-challenge and score two Balls into the Low Goal.
In Lesson 3, students will learn how to score a Ball into the High Goal using the Catapult Arm on Fling. They will then apply these skills to complete a mini-challenge to score a different Ball from the Field into the High Goal.
In Lesson 4, students will learn how to score two Balls into the High Goal by adjusting the tension of the Catapult Tension Motor on Fling. They will then apply these skills to complete a mini-challenge to launch three Balls into the High Goal by adjusting the tension.
In Lesson 5, students will learn how to adjust the Catapult Arm to drive under and Hanging Bar, and then have Fling complete a low hang to score. They will then apply these skills to a mini-challenge to score a Ball from each side of the Field, then low hang to end the Match.
By the end of the unit, students will be able to complete all of the scoring actions in VIQC Virtual Skills, and can begin to apply them to build their own strategies and projects.
Teacher Resources in VIQC Virtual Skills
The Teacher’s Portal for VIQC Virtual Skills offers videos and resources to support the content and implementation of the lessons in a variety of educational settings. Resources include:
- A Pacing Guide with recommendations for pacing instruction based on combining VIQC Virtual Skills the IQ STEM Labs, the Computer Science Level 1 – Blocks course, or VEXcode VR Activities.
- Standards Alignment for VRC Virtual Skills, including a listing of the standards reached, and also where and how those standards are met through the curriculum.
- A Letter Home that is an editable Google Doc that can be shared with your classroom community to communicate what students are doing and learning with VIQC Virtual Skills.
- Knowledge Base articles related to VIQC Virtual Skills, as well as facilitation support, pair programming, and building resilience.
- And more!