Teaching with VIQC Pitching In Lessons


The VEX IQ Challenge (VIQC) Pitching In game, and the accompanying VIQC Pitching In Lessons, can be used as part of your curriculum. The five-lesson unit breaks down each method of scoring for students, with instruction through a combination of videos, hands-on coding exploration, and gameplay.

Screenshot of the VEXcode VR interface showcasing the programming environment for the VIQC Pitching In (2021-2022) challenge, featuring a block-based coding layout designed for learning coding concepts with a virtual robot.


VIQC Pitching In Lesson Format

This video begins by breaking down the common lesson format, explaining the organization and purpose of each section. It then highlights implementation strategies for various educational settings, as well as Teacher Resources, like a Pacing Guide, that pairs VIQC Pitching In with other VEX platforms and curricular materials.

Watch this video to learn more about VIQC Pitching In, and the structure of the lessons.


Overview of the VIQC Pitching In Lessons

Each lesson in the five-lesson unit is built around a way to score in VIQC Pitching In. After decomposing the goal of the lesson, students build a project to see the scoring in action. They then apply those skills to a mini-challenge, to score on their own. The lessons also include Check Your Understanding questions and Extension Activities, to make progress monitoring and differentiation simple.

Screenshot of VEXcode VR interface showcasing block-based coding options, designed for users to learn coding concepts through virtual robotics, as part of the VIQC Pitching In (2021-2022) educational program.

In Lesson 1, students are introduced to the 2021-2022 VEX IQ Challenge (VIQC) Pitching In game. They will see an overview of the game, Fling – the year’s Hero Bot, and VIQC Pitching In within VEXcode VR.

Screenshot of VEXcode VR interface showcasing the programming environment for the VIQC Pitching In (2021-2022) challenge, featuring block-based coding options for users to create and debug code for a virtual robot.

In Lesson 2, students will learn how to drive and turn Fling to score a Ball into the Low Goal. They will then apply these skills to complete a mini-challenge and score two Balls into the Low Goal.

Screenshot of VEXcode VR interface showcasing the programming environment for the VIQC Pitching In (2021-2022) challenge, featuring block-based coding elements and a virtual robot for educational coding activities.

In Lesson 3, students will learn how to score a Ball into the High Goal using the Catapult Arm on Fling. They will then apply these skills to complete a mini-challenge to score a different Ball from the Field into the High Goal.

Screenshot of the VEXcode VR interface showcasing the programming environment used for VIQC Pitching In (2021-2022), featuring block-based and text-based coding options for learning coding concepts with a virtual robot.

In Lesson 4, students will learn how to score two Balls into the High Goal by adjusting the tension of the Catapult Tension Motor on Fling. They will then apply these skills to complete a mini-challenge to launch three Balls into the High Goal by adjusting the tension.

Screenshot of VEXcode VR interface showcasing the block-based coding environment used for programming a virtual robot, part of the VIQC Pitching In (2021-2022) challenge, designed for educational purposes in STEM learning.

In Lesson 5, students will learn how to adjust the Catapult Arm to drive under the Hanging Bar, and then have Fling complete a low hang to score. They will then apply these skills to a mini-challenge to score a Ball from each side of the Field, then low hang to end the Match.

By the end of the unit, students will be able to complete all of the scoring actions in VIQC Pitching In, and can begin to apply them to build their own strategies and projects.


Teacher Resources in VIQC Pitching In

The Teacher’s Portal for VIQC Pitching In offers videos and resources to support the content and implementation of the lessons in a variety of educational settings. Resources include:

 

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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