The VEX Robotics Competition (V5RC) Tipping Point game, and the accompanying V5RC Tipping Point Lessons, can be used as part of your curriculum. The six-lesson unit breaks down each method of scoring for students, with a combination of direct instruction through videos, and hands-on coding exploration and game play.

Screenshot of VEXcode VR programming interface showcasing block-based coding options for the VRC Tipping Point challenge, designed for learning coding concepts and robotics principles in a virtual environment.


V5RC Tipping Point Lesson Format

This video begins by breaking down the common lesson format, explaining the organization and purpose of each section. It then highlights implementation strategies for various educational settings, as well as Teacher Resources, like a Pacing Guide, that pairs V5RC Tipping Point in VEXcode VR with other VEX platforms and curricular materials.
Watch this video to learn more about V5RC Tipping Point, and the structure of these lessons.


Overview of the V5RC Tipping Point Lessons

Each lesson in the six-lesson unit is built around a way to score in Tipping Point. After decomposing the goal of the lesson, students build a project to see the scoring in action. They then apply those skills to a mini-challenge, to score on their own. The lessons also include information about using sensors, drivetrain headings, and coding tips, to help students explore more coding concepts in the context of playing the game.

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point (2021-2022) challenge, featuring block-based coding elements and a virtual robot for educational coding activities.

In Lesson 1, students are introduced to the 2021-2022 VEX Robotics Competition (V5RC) Tipping Point. They will see an overview of the game, Moby (the Hero Bot), and web-based VEXcode VR.

Diagram illustrating the VRC Tipping Point game field layout for the 2021-2022 season, showing various zones, scoring areas, and key elements relevant to the VEXcode VR programming environment for robotics education.

In Lesson 2, students will learn how to drive and turn Moby to pick up and move a Mobile Goal into the Alliance Home Zone to score. They will then apply these skills to complete a mini-challenge and score a Mobile Goal in the Alliance Home Zone themselves.

Diagram illustrating the VEXcode VR platform, showcasing its block-based coding interface and virtual robot features, designed for teaching coding concepts and robotics principles in educational settings.

In Lesson 3, students will learn how to use the Forks to drop Preload Rings into a Mobile Goal Base, then move the goal to the Alliance Home Zone to score. They will then apply these skills to complete a mini-challenge to score Preload Rings and a Mobile Goal themselves.

Diagram illustrating the VRC Tipping Point game field layout for the 2021-2022 season, showing the arrangement of game elements and zones relevant for VEXcode VR programming and robotics competitions.

In Lesson 4, students will learn how to use Moby’s Forks to pick up and score Rings from the Field into Mobile Goals. They will then apply their learning to this point to score Preload Rings, Rings from the Field, and a Mobile Goal in an Alliance Home Zone in the mini-challenge.

Screenshot of VEXcode VR interface showcasing the block-based coding environment for programming a virtual robot, designed for educational purposes in STEM, specifically for the VRC Tipping Point competition (2021-2022).

In Lesson 5, students will learn how to drive Moby onto a Platform to balance and score. They will then apply these skills in a mini-challenge to score a Mobile Goal in an Alliance Home Zone, then balance Moby on the Platform.

Screenshot of VEXcode VR interface showcasing the coding environment for the VRC Tipping Point (2021-2022) competition, featuring block-based and text-based coding options for programming a virtual robot.

In Lesson 6, students will learn how to use the GPS Sensor to drive and score Mobile Goals in Alliance Home Zones with greater precision, and less guess and check. In the mini-challenge, they will use the GPS Sensor to score multiple Mobile Goals in the Alliance Home Zone.


Teacher Resources in V5RC Tipping Point Lessons

The Teacher’s Portal for V5RC Tipping Point Lessons offers videos and resources to support the content and implementation of the lessons in a variety of educational settings. Resources include:

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

Last Updated: