Understanding Block Shapes in VEXcode GO

VEXcode GO has puzzle-piece shaped blocks that connect above or below each other and are used to code. A series of connected blocks is called a stack. There are five different shapes of blocks and each shape tells you about its role in the project.

Block Shape Description Block Examples
Hat blocks Start a stack of blocks and are shaped to attach blocks below them. VEXcode GO When started hat block. VEXcode GO When started hat block with a Set print color stack block attached below it.
Stack blocks Perform main commands. They are shaped to attach above or below other stack blocks. VEXcode GO Print stack block. VEXcode GO Drive for stack block with a Turn for stack block attached below it.
Boolean blocks Return a condition as either true or false and fits inside any blocks with hexagonal (six-sided) inputs for other blocks. VEXcode GO Crash detected boolean block. VEXcode GO Wait until stack block that has a Pressing bumper block in its boolean parameter slot.
Reporter blocks Report values in the form of numbers and fits inside any blocks with oval inputs for other blocks. VEXcode GO Timer value reporter block. VEXcode GO Print stack block that contains a Brightness of reporter block in its printing parameter slot.
C blocks Loop the block(s) within them or checks if a condition is true or false. They are shaped to attach stack blocks above, below, or inside them. VEXcode GO Forever C block. VEXcode GO If C block that has a Detects color block in its boolean parameter slot. Inside of the If block is a Spin block.

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