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Using the Distance Sensor in VEXcode VR

The Distance Sensor on the VR Robot reports the distance between the VR Robot and the nearest object. The sensor calculates distance by using the time it takes for laser light to bounce off of an object and return to the sensor.


Distance Sensor on the VR Robot

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The Distance Sensor is a sensor that reports the distance between the VR Robot and the nearest solid object.

VR top down

The Distance Sensor uses the same principles as sonar devices to measure sound. It sends out a tiny pulse of laser light with its emitter at one side of the sensor, and then times how long it takes for the light to reflect back to the receiver at the other side of the sensor. The sensor calculates the distance based on how long the pulse took to make the round trip. Then, the Distance Sensor reports to the VR Robot how far the nearest object is.

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The width of the Distance Sensors range of vision changes as it looks further away from the front of the VR Robot:

  • The sensor can detect objects within a 10 degree field of view when looking for objects less than 1000 millimeters (~ 39 inches) away.
  • The sensor can detect objects within a 5 degree field of view when looking for objects between 1000 millimeters (~ 39 inches) and 2000 millimeters (~ 78 inches) away.
  • The sensor can detect objects within a 2 degree field of view when looking for objects greater than 2000 millimeters (~ 78 inches) away.

Common Uses of the Distance Sensor

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The Distance Sensor can detect if there is an object in front of the VR Robot. This can be used to avoid an obstacle.


Using the Distance Sensor with VEXcode VR Blocks

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The blocks used with the Distance Sensor can be found in the Sensing category.

<Distance found object> Block

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The Distance Sensor detects if there is an object in front of it using the <Distance found object> block. The Distance Sensor can detect an object or surface within 3000 mm (~118 inches) of the sensor.

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The <Distance found object> block is a Boolean block that returns a condition as either true or false and fits inside any blocks with hexagonal (six-sided) spaces for other blocks.

For more information on boolean blocks, view this article.

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The value of the <Distance found object> block is a Boolean block that reports true when the Distance Sensor is close to an object, and reports false when it is not close enough to an object.

True or false will be reported and appear in the Monitor Console. 

To learn more about the Monitor Console, view this article.

(Distance from) Block

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Using the (Distance from) block, the Distance Sensor can report the distance of the nearest object in millimeters (mm) or inches.

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The (Distance from)  block reports number values and fits inside any blocks with oval spaces.

For more information on reporter blocks, view this article

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The value of the (Distance from) block in the units of millimeters (mm) or inches can be displayed on the Monitor Console in VEXcode VR. 

To learn more about the Monitor Console, view this article.


Using the Distance Sensor in VEXcode VR Python

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To begin programming the Distance Sensor with Python, you will need to first open a text project VEXcode VR. For more information, see this article.

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Next, locate the Sensing category in the Toolbox and find found_object and get_distance commands. These are functions that report a Boolean value or numerical value about the sensor.

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To add the command to your project, you can drag the command in from the Toolbox, or type out the command in the workspace using the Autocomplete function.

To learn more about Autocomplete in VEXcode VR with Python, see this article.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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