Identifying Location Details in VEXcode VR

The Location Sensor on the VR Robot reports the (X, Y) position of the VR Robot to the VEXcode VR Dashboard.


How to Identify the (X, Y) Coordinates on a Playground

A detailed grip map illustrating the axis and movement capabilities of the VEXcode VR virtual robot, highlighting key features for programming and simulation in an educational context.

Most Playgrounds range from -1000mm to 1000mm for the X and Y positions. The starting location of the VR Robot depends on the Playground selected.

Playgrounds that have different location values include Castle Crasher+, Wall Maze+, and Rover Rescue.


How to Identify the (X, Y) Coordinates of the VR Robot’s Current Location

Diagram highlighting key components of the VEXcode VR virtual robot, including the pen tool, showcasing features for coding and programming in a simulated environment for educational purposes.

The location of the VR Robot is determined by the center turning point. This is also the location of the pen on the VR Robot.

Screenshot of the VEXcode VR dashboard showcasing the layout and features available in the programming environment, designed for coding and debugging virtual robot simulations.

The X and Y coordinates of the VR Robot on the Playground can be found in the VEXcode VR Dashboard.


How to Identify the Location Angle of the VR Robot

Screenshot of the VEXcode VR dashboard showing the location and angle settings for the virtual robot, highlighting features for programming and simulation in STEM education.

The location angle of the VR Robot can be found In the VEXcode VR Dashboard.

Image of a VEXcode VR virtual robot in a top-down view, showcasing the programming interface and playground features designed for learning coding concepts in a simulated environment.

The location angle ranges from 0 degrees to 359.9 degrees following a compass heading style. 

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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