Understanding the V5RC Tipping Point Field Layout

The Field in the V5RC Tipping Point Playground in VEXcode VR has the same dimensions and setup as the Field for an in-person Skills Match in the 2021-2022 V5RC Tipping Point Competition game. This information can be useful when creating projects in V5RC Tipping Point for VEXcode VR.

Screenshot of the VEXcode VR interface showcasing the programming environment for the VRC Tipping Point challenge (2021-2022), featuring a block-based coding layout designed for learning coding concepts with a virtual robot.


Field Dimensions

Screenshot of VEXcode VR interface showcasing the VRC Tipping Point (2021-2022) programming environment, featuring block-based coding elements and a virtual robot for educational purposes in STEM learning.

Each tile on the Field is 600mm by 600mm (~24 inches by 24 inches).

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point challenge (2021-2022), featuring block-based coding options and a virtual robot simulation for STEM education.

The Field is six full tiles long. In total, the Field is 3.65m (~12 feet) long, as indicated by the blue line in this image.

The Field is six full tiles wide. In total, the Field is 3.65m (~12 feet) wide, as indicated by the red line in this image.


Measurement Notes

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point challenge, featuring block-based coding options and a virtual robot for educational purposes in STEM learning.

Each full tile measurement begins and ends at the edge of the tile.

Screenshot of VEXcode VR interface showcasing the programming environment for the VRC Tipping Point challenge, illustrating block-based and text-based coding options for users learning robotics and coding concepts.

The total Field measurements begin and end at the inner edge of the Field perimeter.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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