Understanding Robot Features in VIQRC Full Volume for VEXcode VR

The robot used in VEXcode VR Full Volume is a virtual version of Byte, the VEX IQ Hero Bot, used for the 2023-2024 VEX IQ Robotics Competition (VIQRC) Full Volume. Virtual Byte has the same dimensions and motors as the physical Byte, but with added sensors for autonomous programming in VEXcode VR. On the Full Volume Playground in VEXcode VR, there is only one robot, and it is already preconfigured. This eliminates the need for a robot configuration, or a predetermined template project.

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Robot Controls

Byte has the following controls: 

A drivetrain. This enables the “Drivetrain” category of blocks in the Toolbox of VEXcode VR to drive and turn the robot.

An Arm that is controlled by the Arm Motor Group. The Arm can be raised and lowered. This allows the robot to do things like transport game objects.

The Arm can be raised using the [Spin for] block. The Arm will be fully raised when spun forward for 1300 degrees.

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An Intake that is controlled by the Intake Motor Group. The Intake can be spun forward and in reverse. This allows the robot to collect and score game objects.

The Intake can be spun using the [Spin for] block. The Intake will collect a Block when spun forward for 90 degrees, and score or drop a Block when spun in reverse for 90 degrees. 


Robot Sensors

Virtual Byte has added sensors for autonomous programming in VEXcode VR.

Inertial Sensor

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The Inertial Sensor built into the VEX IQ (2nd gen) Brain is used with the drivetrain to allow Byte to make accurate and precise turns using the drivetrain heading. 

For more information on the Inertial Sensor built into the VEX IQ (2nd gen) Brain, view this article from the VEX Library.

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The drivetrain heading reports a value from 0 to 359.9 degrees, and clockwise is positive.

Distance Sensor

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The Distance Sensor reports if an object is close to the sensor, as well as the approximate distance from the front of the sensor to an object, in millimeters or inches.

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The Distance Sensor is in the front of Byte and can be used to detect any objects or obstacles. 

Note that Byte's Arm should be raised enough to not block the Distance Sensor when gathering readings. 

For more information about the IQ (2nd gen) Distance Sensor, see this VEX Library article.

Optical Sensor

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The Optical Sensor reports if an object is close to the sensor, and if so, what color that object is.

The Optical Sensor can also report the brightness and the hue value of an object in degrees. 

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The Optical Sensor is located inside Byte's Intake. It can be used to determine when a Block is in the Intake, and also what color that Block is. 

For more information about the Optical Sensor, see this VEX Library article.

Bumper Switch

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The Bumper Switch reports if it is currently being pressed or not.

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The Bumper Switch is located inside the Intake behind the Optical Sensor and can be used to determine when a Block is loaded in the Intake. 

For more information about the Bumper Switch, see this VEX Library article.

For more information, help, and tips, check out the many resources at VEX Professional Development Plus

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